Glasshaven (UE-Tradoria)

The Regency of Glasshaven, more commonly known as simply Glasshaven, is a city-state located at the vertex of the Prime Meridian and the Great Tradorian Desert, where searingly hot temperatures exceed that of the real-life Death Valley.

Travelers may find a bounty of experiences and glory within the Undercity, beneath the artificially elevated Havinian metropolis above it. Many a dissident and criminal alike have sought refuge in this undercity, much to the dismay of the Conclave.

Corporate and official actors are able to exploit the Havinian system of slavery and low labor costs and an upstart process of industrialization fueled by the mineral wealth of the Karak Mountain Range. More exotic actors may be able to find wealth in the lucrative business of glass-refining, which in addition to donating itself to the naming of the city, has made it an important source of refined glass goods for the occult arts and its practitioners.

'Government'
Although officially governed as a regency, no official dynasty of kings, queens, emperors nor empresses had ever ruled Glasshaven. This is because the foundational segment of Havinian society is based on the Guilds-- although in practice some guilds may be structured more like modern corporations than artisan guilds. "Private feudalism" governs Glasshaven, the principles of this system described succinctly as:
 * The recognition of The Conclave as the supreme overseer of Glasshaven, and the corresponding adherence to decisions made based on its authority or orders given by its extensive arm of bureaucrats and representatives

While imperfect, and riddled with the widespread corruption and injustices by which The Conclave turns a blind eye to, the Guild System has yielded the benefits of privatization of certain aspects of government and daily life.
 * The benign treatment of the denizens of Glasshaven and its myriad of visitors and partners

The scope by which Guilds may influence the districts of Glasshaven is near-infinite, and is stopped only by the monolithic authority by which The Conclave maintains its iron rule. Guilds may prostitute, sell enslaved flesh, barter or trade implements of war, or procure all manner of noxious and intoxicating chemicals within the tenebrous boundaries of the Undercity's night-metropolis.

Topside
One of the distinguishing aspects of the rule by the Dowager was the construction of an aerial platform above the old city, meant to compartmentalize the modernization which would be eventually be brought by foreign direct investments and the introduction of modern technology.

Guildhall Superior
Centrally located around the colossal Titan, this area is most modernized with asphalt roads and well-kept sidewalks. Mostly build in a treasured mixture of Beaux-Arts and Neocolonial style, where many powerful guilds maintain administrative and representative offices. Also located in Guildhall Superior are the Chartered Foundation of Natural Philosophers and the Sacred Society of Revered Warlocks, who are famous for maintaining the subcontinental sandstorm during the Havinian Freedom War. If nothing else, Guildhall Superior provides a deep contrast with the rest of the city with its marbled columns and pristine nature.